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Partner tech demo

Covert Protocol: dialogue becomes a detective-game mechanic

Players question characters to obtain clues, illustrating a role for generated dialogue beyond casual conversation.

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What the source shows

The partner demonstration combines speech, characters and a detective scenario. The claim is an interactive route through information and choices, not merely more varied lines of dialogue.

Supporting documentation (opens in a new tab)

What to take into your own work

Useful NPCs need boundaries: what each character knows, what they may reveal and how a conversation changes the game state. Test whether a clever prompt can bypass those rules.

What this does not establish

This is a historical technology demonstration. The source’s future source-code plans are not treated here as a completed release or a production deployment.

Use the same checks on another demo.

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