A GTA-style browser driving game built in 40 minutes
@zodchiii0:51
From the post
I made a GTA-6 game in 40 minutes with Fable 5.5 for $2. Stack: Fable 5.5 + GPT Image + Three.js + Mixamo + Vercel Steal cars, drift a sunset beach boulevard, outrun the cops. Runs in your browser, free. Find full prompt + code below👇
Prompt the author shared
Build a GTA-style open-world driving game that runs in the browser with Three.js, no build step, deployable to Vercel as a static site. World: a sunset coastal city, 8x8 blocks on a road grid, beach and ocean on the west side. Downtown glass skyscrapers, pastel art-deco hotels with pink and cyan neon trims, palm-lined boulevards, street lamps, neon signs. Everything generated in code. Look: custom sunset sky shader with clouds, HDRI reflections, wet asphalt, bloom on neon, filmic color grade and vignette. Gameplay: - Third-person hero with idle, walk, run (Mixamo clips retargeted in code) - Walk up to any car and press E to steal it - Arcade car physics with handbrake drifts and smoke - 24 traffic cars following lanes, 34 pedestrians - Wanted stars 1-5: police spawn out of sight, chase with sirens, bust you if you stop - 8 missions from easy to hard with cash rewards HUD: minimap, wanted stars, money, speedometer, mission list, controls panel. Audio: synthesize everything with Web Audio, no files: synthwave radio, engine, tire screech, sirens, crashes. Then play it yourself in a headless browser, screenshot every scene and fix what looks wrong.
Author’s claim. Posted before Fable 5.2 came out. The author called it Fable 5.5, the name rumors gave the next Fable. We can’t verify which model ran.
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