Howl's Moving Castle with its machinery opened up
@camperaigg0:35
From the post
🚨 Fable 5.5 TESTING Part 5 🏰 I asked Claude to build Howl's Moving Castle — then open it up. One prompt: Make me Howl's moving castle and also show its internal machinery. I never touched Blender. 🤯 ⏱️ 133 minutes 💸 $12.37 in API costs 🤖 Claude Fable 5.5 Xhigh in Claude Code What it did on its own 👇 🔥 Hearth fire → boiler → 2-cylinder steam engine → 48-32-32-16 gear trains → cranks → 4 walking legs, every rod really linked 🦵 Solved the walk from the planted foot, so the body only moves when a leg pushes 🚪 8 hull panels swing open mid-stride for a live cutaway 🎻 Wrote an original waltz where every bar is exactly one footstep (1.4 s) 🔊 Synthesized every sound: steam chuffs, gear clatter at the tooth-mesh rate, iron footfalls 🐛 Caught its own bug: every camera lens was silently stuck at 50 mm, traced to Blender 4.5's new action slots ⚡ Found the grass eating 5 s of every frame and cut render time from 9.3 s to 4.2 s per frame 📦 35 s · 1080p30 · 1,050 Cycles frames · 101 parts · 131k triangles
Prompt the author shared
Make me Howl's moving castle and also show its internal machinery.
Author’s claim. Posted before Fable 5.2 came out. The author called it Fable 5.5, the name rumors gave the next Fable. We can’t verify which model ran.
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