An anime stickman sword fight with impact frames
@camperaigg0:46
From the post
🚨 Fable 5.5 TESTING Part 3 ⚔️ I asked Claude to make an anime stickman sword fight. And it made a CINEMA with Impact frames! One prompt: Make me a video of 2 stickman fighting, anime style. I never touched the code. 🤯 ⏱️ 66 minutes 💸 $15.71 in API costs 🤖 Claude Fable 5.5 Xhigh in Claude Code What it did on its own 👇 🦴 Rigged both stickmen from scratch and simulated their capes as cloth at 120 Hz ⚡ Blue gets a lightning katana, Red a flaming greatsword: pillars break, a bridge collapses, a fire dragon flies 💥 One-frame anime impact flashes: mono, inverted, duotone, split 🎼 Composed an original 120 BPM score, note by note, for 16 instruments 🔊 Synthesized the sword clangs from metal-ring physics and placed 228 sounds on the exact frames they hit, 79 of them auto-detected from blade-tip speed 🤫 Cuts the whole mix to dead silence right before the 3 biggest hits 🧐 Caught its own mistakes: the fire trail looked like fish scales, the dragon attack fired backwards, the title covered the fighters. Fixed all three 📦 46 s · 1080p60 · 2,760 frames · rendered in 1 min 49 s
Prompt the author shared
Make me a video of 2 stickman fighting, anime style.
Author’s claim. Posted before Fable 5.2 came out. The author called it Fable 5.5, the name rumors gave the next Fable. We can’t verify which model ran.
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