Black Friday is here early: Pro is 50% off.Compare plans

Every Premium Skill for $19.9/month. Cancel anytime. See plans

Skip to content

Receipt Tally Counterv0.1.1

Use this Skill to make a launch video.

Popular
$4.99
What do I get with this Skill?

A video skill for Claude Fable 5 that shows small things adding up: receipt strips drop in one at a time as a count and a total climb with each.

Picked most often by

Updated Nov 6, 2026

Runs in

Claude CodeClaude Desktop / CoworkChatGPTCodexCursorGitHub CopilotOpenClawHermesOpenCodeKilo Code

Install guides

Generates with

Host Agent LLM

Uses tools

HyperFrames

Similar Skills

View all

What you get

  • A 7-second MP4 at 30 fps where up to eight receipts land and two figures count up.
  • One motion and one typeface in three palettes: white-yellow, charcoal-lime and midnight-ice.
  • An editable HyperFrames folder with your content, fonts and pictures, plus the motion spec and frame checks.

Good fit

  • Progress recaps: lessons done, orders shipped, hours saved
  • Explainers where one total grows out of many small parts
  • Channels that want one counting look every episode

Not for

  • Comparing two fixed amounts, which is a ratio story
  • More than eight items in one beat
  • Items worth different amounts; each adds the same value
Content publishingMake a launch videomotion effectcounterrunning totalaccumulationB-rollcreator videoHyperFramesGSAP

About this Skill

You say/ours-cards-card-counter Count Order 1 to Order 8 at 12 dollars each, closing on Ninety-six dollars before lunch, 16:9, 4K.

User reviews

Loading reviews…

FAQ

Can I reword it or recolor it?

Yes. Every word is a plain input, the palette is one flag, and a short JSON file can override any single color token.

Where do the receipt pictures come from?

Generated pictures ship with the Skill, and any picture you name replaces only its own receipt. No footage is needed: it renders from your content alone.

Can I adjust the timing?

The motion is ordinary GSAP inside the effect module, so yes. Keep the beats in the motion spec if the move should still read the same way.