A bronze giant breaches a hill-town wall, as an anime short
Author’s claim. Posted before Fable 5.2 came out. The author called it Fable 5.5, the name rumors gave the next Fable. We can’t verify which model ran.
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Our note
A blue and cream walled town full of animal townsfolk: a cat parent with a child, a fox, a rabbit, laundry lines overhead. A dust cloud rises, a green bronze head with a slit visor lifts behind the wall, one huge cat-like eye fills the frame, then the wall bursts and the crowd runs. Later shots show green bronze figures on a meadow. The author says it is 77 seconds of three.js with no image or video models.
Written by The Frontier Brief after watching the video (Nov 9, 2026). It describes what is on screen; we have not run the work ourselves.
Prompt
Create a 2D anime short. It must look completely like real Japanese anime, as if it were taken directly from a finished theatrical anime film. This is traditional-looking, hand-drawn 2D anime, not a 3D animation, a moving illustration, or a stylized web graphic. Build everything in three.js (WebGL2) in the browser, render every frame headless in Chrome with a painted-background brush pass and an ink pass, and encode with ffmpeg. Deliver one 1920x1080, 24 fps MP4 with an orchestral soundtrack. Use any tools, libraries, references, guides, literally anything, as long as the final result looks 100% like hand-drawn 2D anime. REFERENCE Retell the Colossal Titan scene from the first episode of Attack on Titan shot for shot: the same actions, staging, camera angles, lens feel and timing. Redesign every visual from scratch, so the scene is recognisable only by what happens, never by how anything looks. 77.5 seconds, 31 shots. WORLD A sun-bleached hill town of white and sand stucco: 3-storey cubic houses with flat roof terraces, striped awnings, turquoise-blue glazed domes, cobalt doors and shutters, bougainvillea, laundry lines, a stone canal with steps, a square with two bell towers. Around it a 50 m wall of pale ochre-pink sandstone with crenellations and round towers, and a bronze gate carved with a sun. Outside, sunny fields and blue mountains. CHARACTERS Every townsperson is an anthropomorphic animal with big anime eyes: a fox kid (the hero), a hare kid with round glasses, a calm lynx kid, a badger mother with her piglet, a goat mother with her baby, and a crowd of bears, deer, dogs, sheep, raccoons, otters and boars. The giant is a 90 m ancient bronze automaton: verdigris plates with gold edges, a round mask with one vertical glowing slit, steam from every joint. STORY A peaceful afternoon. A cyan bolt strikes beyond the wall, a dome of light, a shock wave over the roofs. A column of steam rises. A bronze hand slams onto the wall top and cracks the stone. The head rises over the wall and stares down at the town. It lifts its leg and kicks the gate in. Boulders rain on the roofs, a house loses its facade, the folk run from a wall of dust. The giant dissolves in steam, and smaller automatons walk toward the breach. The hare kid's wet eyes, then black. LIGHT High-key anime light, never murky: a cobalt sky, white cumulus with lavender shadows, cel light with hard cool shadows, gouache backgrounds, ink lines on every character and machine, steam as inked billows. After the kick, ochre dust hangs over everything. SOUND Real orchestral samples (CC0), mood decided second by second: a calm, slightly uneasy town; a huge hit and ringing silence at the flash; dread with a heartbeat; a stinger on the hand; a minor choir and brass swell as the head rises; near-total silence before the kick; chaos percussion with every boulder landing on picture; a low lament to the end. TEAM Parallel agent departments, each owning its own files: town, giant, characters, FX, sound. A shared map and shot list keep them in sync. CHECKS Before the final render a script tests every frame on the real geometry with BVH: no character, hand or foot inside the steps, walls, gate or another body; the camera never enters a mesh or goes below ground; no camera jerks; nothing appears or vanishes in the middle of a shot.
What we know
- Model
- Listed under Fable 5.2. The author wrote Claude Fable 5.5 (author’s claim)
- What we checked
- The post names Fable 5.5 (reviewed 2026-11-09). Which model actually ran is the author’s claim.
Video from @anstapnever’s post on X, credited to the author. Want it taken down? Email support@fable5.app.
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